MURDLE
G.T. Karber
These humorous mini-mystery puzzles challenge you to find whodunit, how, where, and why. Examine the clues, interview the witnesses, and use the power of deduction to complete the grid and catch the culprit. Packed with illustrations, codes, and maps, this is the must-have detective casebook for the secret sleuth in everyone. Are you the next Miss Marple or Hercule Poirot? You’ll soon find out, if you dare to Murdle!
THOSE PEOPLE NEXT DOOR
Kia Abdullah
Salma Khatun is extremely hopeful about Blenheim, the safe suburban development to which she, her husband and their son have just moved. Their family is in desperate need of a fresh start, and Blenheim feels like the place to make that happen. Not long after they move in, Salma spots her neighbour, Tom Hutton, ripping out the anti-racist banner her son put in their front garden. She chooses not to confront Tom because she wants to fit in. It’s a small thing, really. No need to make a fuss. So Salma takes the banner inside and puts it in her window instead. But the next morning she wakes up to find her window smeared with paint. This time she does confront Tom, and the battle lines between the two families are drawn. As things begin to escalate and the stakes become higher, it’s clear that a reckoning is coming… And someone is going to get hurt.
THE MARRIAGE PORTRAIT
Maggie O’Farrell
Winter, 1561. Lucrezia, Duchess of Ferrara, is taken on an unexpected visit to a country villa by her husband, Alfonso. As they sit down to dinner it occurs to Lucrezia that Alfonso has a sinister purpose in bringing her here. He intends to kill her. Lucrezia is sixteen years old, and has led a sheltered life locked away inside Florence’s grandest palazzo. Here, in this remote villa, she is entirely at the mercy of her increasingly erratic husband. What is Lucrezia to do with this sudden knowledge? What chance does she have against Alfonso, ruler of a province, and a trained soldier? How can she ensure her survival?
TOMORROW and TOMORROW and TOMORROW
Gabrielle Zevin
Sam and Sadie meet in a hospital in 1987. Playing together brings joy, escape, fierce competition – and a special friendship. Then, all too soon, that time is over and they must return to their normal lives. When the pair spot each other eight years later in a crowded train station the spark is immediate, and together they get to work on what they love – creating virtual worlds to delight, challenge and immerse. Their collaborations make them global superstars but along with success, money and fame come betrayal and tragedy.

